Monday, March 20, 2006

Paper and Pencil Games
Whole Earth Review: Learning from the earthquake: volunteers crucial in disasters - in San Francisco
WorldChanging: Another World Is Here: New Orleans: Everything Has Changed: "'What Rescuers Learned' after the 1990 San Francisco earthquake from Whole Earth Review, Fall 1990, page 14:

Right after an earthquake, nobody's in charge. You self-start, or nothing happens

Collect tools!

If you cna smell gas, turn it off.

After an earthquake, further building collapse is not the main danger. Fire is.

When you see a fire starting, do ANYTHING to stop it, right now.

In and collapsed building, assume there are people trapped alive. locate them, let them know everything will be done to get them out.

Searchying a building, call out, 'Anybody in here? Anybody need help? Shout or bang on something if you can hear me.'

Give people wyho are trapped all the information you've got, and enlist their help. treat them not as helpless victims but as an exceptionally motivated part of the rescue team.

Join a team or start a team. Divide up the tasks. Encourage leadership to emerge.

Most action in a disaster is imitative. Most effective leadership is by example.

Bystanders make the convenient assumption that everythign is being taken care of by the people already helping. That's seldom accurate.

If you want to help, ask! If you want to be helped , ask!

Volunteers are always uncertain whether they're doing the right thing. They need encouragement - from professionals, from other volunteers, from passers-by.

I spent over $50 on copying WWII posters to distribute to peace vigilers, farmers markets, and street entertainers I know. Our parents and grandparents knew how to survive. We need to learn from their experience, quickly and all by ourselves.

Prepare yourself for emergency and disaster now. Nobody else is going to do it for you. This fall and winter will be expensive and cold. Get ready and lead by example."

Thursday, March 09, 2006

HeroscapeHQ %u203A Heroscape Forums %u203A Heroscape General %u203A Heroscape General Discussion %u203A Are you a weasel?: "have you ever pulled off an incredibly sneaky move in a game that surprised the heck out of everyone? For example, using Saylind to summon a deathwalker 7000 into the middle of a cluster of figures and then having him/it self-destruct.

Please share your most entertaining war stories demonstrating your unpredictable sneakiness."

Tuesday, March 07, 2006

The Practical Republic: "The reality is different. Listen to real people argue about politics, and you will generally hear them recite arguments that they got from professional opinion-makers (politicians, pundits, journalists, scholars, workplace authorities, and so on) that they happen to agree with (Tarde 1969 [1898]: 312, cited in Schudson 1997a: 304-305). From the point of view of the deliberative democracy model, this observation is an embarrassment, if not an elitist insult. But it is nothing of the sort. Coming up with novel political arguments requires a lot of work. "

Monday, March 06, 2006

When Kids Show Up at Your Demo: "If you're having trouble figuring out how to deal with a child in a game, try thinking of him as a stoned adult. It's not polite to draw attention to his being stoned, so just explain patiently and expect some weird lapses of judgment and the occasional flash of surprising insight."
Matt Arnold's homepage

Gnostica learner's deck.